Steve Hartman
Phone: 603-553-4753
Portfolio: snoops3d.artstation.com
Professional Summary
- Knowledgeable, self-motivated performer possessing over 17 years of professional game art production experience.
- Skilled in various aspects of modeling, texturing, PBR materials, and lighting.
- Technically competent in a variety of software.
- Served in the following roles: Art Director, Environment Artist, Weapon Artist, and Prop Artist
- Outstanding communicator, effective at conveying technical information to non-technical team members.
Experience
Freelance Artist 3/2013-Present
Currently working on two unannounced titles
- Collaborates with studio head to devise possible art styles
- Assists in the hiring process of new artists
- Primary environment artist creating: models, textures, and materials utilizing latest PBR techniques.
- Level grey boxing
- Level Lighting
- Level post FX
Art Director, K20 Center 3/2012-5/2017
- Presents a variety of style options for new IP
- Create 3d assets for establishing art standards
- Collaborate with art team to create production pipelines.
- Manage art production schedule
- Manage remote team of freelance artists
- Create art assets
3D Artist, Rockstar New England (formerly Mad Doc Software). 11/2006 –2/23/2012
Projects include: Swat, Empire Earth III, Bully Scholarship Edition, Max Payne 3, Red Dead Redemption and 1 unannounced project.
- Specialized in Modeling, texturing, and materials.
- Create a variety of environment related art assets including: buildings, props, vehicles, weapons and terrain.
- Setup technical dependencies for created assets including: creating damage states, setting up collision meshes, and skinning for animation.
3D Artist, Liquid Development Inc. 07/2005 – 10/2006
Produced art for the following clients: FireAxis: Sid Meier’s Civilization 4, Mad Doc Software, Flagship Studios, Bioware: Mass Effect, Gearbox Software: Brothers in Arms: Hell’s Highway and Aliens
- Created art assets for third party clients which included modeling, texturing, materials, and collision hull creation.
3D Artist, Third Wire Productions 06/2004 – 11/2004
- Created Environment assets.
Junior3D Artist, Ion Storm 12/2002 – 02/2004
Projects included: Deus EX Invisible War and Thief Deadly Shadows.
- Assisted in texture creation.
- Assisted in re-uving art assets for new aesthetic look using pre-created texture templates
- Last work product for Ion Storm was creating Particle FX in the Unreal Engine.
3D Artist, Paradigm Entertainment 02/2002 – 11/2002
- Created Environment assets.
Education
Associate of Applied Arts, Computer Animation 12/2001
The Art Institute of Dallas
Technical Skills
3D Studio Max, Unity Engine, Zbrush, Substance Painter, Quixel Suite, Photoshop, Rock Star Rage Engine, Gamebryo, Perforce, Source Tree, Agisoft, and Marmoset Toolbag.